About · Designer profile · 2026
Designer who starts
- Years designing
- 0+
- Products shipped
- 0+
- Industries
- 0
- Design systems built
- 0+
01 / Bio
I'm a UI/UX and Product Designer who genuinely enjoys creating thoughtful, effective design. I care deeply about details, but even more about purpose — making sure every visual decision has a reason behind it.
I started my career in Graphic Design, working on brand identities, marketing pieces, and visual systems across print and digital. That background shaped the way I approach design today: with a strong focus on structure, consistency, and clear communication, always balancing aesthetics with usability.
Over the last few years, I've been working mainly as a Product Designer, helping teams solve complex scaling challenges through solid Design Systems. I enjoy building strong foundations, defining core principles, creating accessible components, and making sure systems actually work for the people who use them. I've led and implemented Atomic Design Systems, collaborating closely with both design and engineering teams to ensure adoption and long-term sustainability.
I'm naturally collaborative and user-focused. I like being involved early, understanding the problem, asking questions, and working side by side with product managers, developers, and stakeholders. I believe the best results come from open communication, shared ownership, and continuous iteration.
I'm comfortable in fast-paced environments where things evolve quickly and there's always something new to solve. Whether it's shaping a brand, improving a product experience, or scaling a design system, I'm motivated by turning complexity into clarity and ideas into real, usable outcomes.
From Argentina to the world.
I use and think design to create solutions, designing for the user without being the user.
02 / Principles
Four ideas I keep coming back to. Borrowed, refined, and occasionally disagreed with by collaborators.
- P1
Words first, pixels second.
I write the brief, the JTBD and the success metric before I open Figma. Half the work is naming the problem.
- P2
Systems are a kindness.
Tokens, patterns and a documented rationale let the next designer move fast without breaking the brand.
- P3
Ship in thin slices.
Start small, test fast. Most of the real work happens in the middle — that's where you actually learn.
- P4
Calm beats clever.
Quiet typography, generous space, predictable interaction. Delight is what's left after you remove friction.
03 / Past lives
Work from my journey at agencies, startups, freelance projects and previous roles that built my expertise.
- Jul 2024 — Present
Sr. UI/UX & Brand Experience Designer
Altatienda
- Mar 2021 — Jun 2024
Ssr. Digital Designer / UI Designer
Creativedog Agency
- Oct 2021 — Feb 2022
UI Design
JuniorRoad (startup from Poland)
- Apr 2020 — May 2021
Branding design
Pascuale Arquitectura
- Mar 2019 — Present
Freelance design
04 / Education
Continuous learning through design and collaboration, building better systems and building scalable solutions. Always learning (currently: frontend dev).
- 2025
Design System course
Espacio UX
- 2021
Degree in Design of the Visual Communication
UNL
- 2021
Learn User Experience Design from A–Z (in English)
Udemy
- 2020
Advanced course of UX/UI design
Coderhouse
- 2020
Course of UX/UI design
Coderhouse
- 2014
Digital Photography Course (initial and advanced level) and Image Editing
awarded by David Pagura
- 2013
Complete High School studies in Communication Art and Design
Esc. Nstra. Sra. de Covadonga
05 / What I do
A mix of strategic thinking, hands-on design tools, and specialized knowledge in systems and visual craft.
Practice
- Product strategy
- User research
- Information architecture
- Interaction design
- Design systems
- Prototyping
Tools
- Figma
- Adobe Illustrator
- Adobe Photoshop
- Adobe Lightroom
- Adobe After Effects
- Adobe Premiere
- Google Antigravity
- Claude Code
- VS Code
Specialized knowledge
- Grid & Layout
- Typography
- Colors
- Branding
- Image editing
- Usability
- UX/UI Design
- Vibe Coding
